"Matias Eyzaguirre" <den### [at] gmailcom> wrote in message
news:web.4895fdc78917547bb61047b60@news.povray.org...
> This question is actually a bit harder then it sounds. I have a vector,
> specifically a surface normal. I want to rotate a torus so that the plane
> that
> the torus lies on is perpendicular to this normal, sort of like how you
> define a
> plane.
> how do I go about doing this?
>
Isn't the answer just to use Reorient_Trans(y, YourNormalVector)?
Maybe I'm just not spotting why it's harder than it sounds.
Chris B.
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