POV-Ray : Newsgroups : povray.advanced-users : photons through a doublet of lenses Server Time: 16 May 2008 05:49:51 GMT
  photons through a doublet of lenses (Message 1 to 3 of 3)  
From: Sylvain Dubé
Subject: photons through a doublet of lenses
Date: 19 Mar 2008 17:10:00
Message: <web.47e14847e10d4672dcf53ead0@news.povray.org>
Hi,
I have a new problem with a laser beam composed with photons. When I'm trying to
pass my ray through the doublet, photons are stopped at the interface of the
lenses. On the other hand, separately, the two lenses lets pass and diffracts
the rays as it is necessary. Is it a bug? How can I solve my problem?
Thank you
Sylvain


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From: Warp
Subject: Re: photons through a doublet of lenses
Date: 19 Mar 2008 17:27:55
Message: <47e14d1b@news.povray.org>
"Sylvain Dub?" <jum06 [at] hotmailcom> wrote:
> Hi,
> I have a new problem with a laser beam composed with photons. When I'm trying to
> pass my ray through the doublet, photons are stopped at the interface of the
> lenses. On the other hand, separately, the two lenses lets pass and diffracts
> the rays as it is necessary. Is it a bug? How can I solve my problem?

  A small example scene demonstrating the problem would be helpful.

-- 
                                                          - Warp


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From: Alain
Subject: Re: photons through a doublet of lenses
Date: 20 Mar 2008 17:52:17
Message: <47e2a451$1@news.povray.org>
Sylvain Dubé nous apporta ses lumieres en ce 2008/03/19 13:07:
> Hi,
> I have a new problem with a laser beam composed with photons. When I'm trying to
> pass my ray through the doublet, photons are stopped at the interface of the
> lenses. On the other hand, separately, the two lenses lets pass and diffracts
> the rays as it is necessary. Is it a bug? How can I solve my problem?
> Thank you
> Sylvain
> 
> 
> 
Are the lense set as target with refraction on? I assume yes.

What is your max_trace_level? Try setting it to a larger value.
A doublet mean that you have 4 surfaces. If your beam have already crossed 1 
surface, or been reflected, you just reached the default value of 5, it just 
can't go further.
Count each transparent object you encounter, multiply by 2. Add any reflective 
surfaces encountered. Add 1 for the final target surface.
Set max_trace_level to that value, or more.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you think 80s movies have the 
funniest special effects.
Aaron Gage a.k.a Slartibartfast


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