POV-Ray : Newsgroups : povray.advanced-users : Help for animation Server Time
4 Oct 2024 21:13:36 EDT (-0400)
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From: Le Forgeron
Subject: Re: Help for animation
Date: 29 May 2007 13:08:02
Message: <465c5df2@news.povray.org>
Le 05/29/07 14:26, scott nous fit lire :
>>> Can't POV-ray make animation itself?
>>
>> POV-Ray is a renderer, not an animation programm.
>>
>> POV-Ray can render the various stills needed for your animation, but
>> it can't take them to generate the video. The reason, is that there
>> are just to many possible formats you may want, or need, to use:
>> animated GIF, animated PNG (MNG, MPG), AVI (many variations), JPG,
>> JPEG, DivX, Xvid, MOV, many others... And the fact that some of those
>> need closed sourced, proprietary software to do the job.
> 
> It would be useful though, if POV could make use of any codecs you have
> installed, like most other programs do that output a series of images
> designed to be animated.  AIUI all the hard work is done by the codec
> (including the options dialog boxes etc) so all POV would need to do is
> present the user with a list of codecs and then use the one that was
> selected.

Think again about continuation option... distributed renders...
changing only part of an animation...
When a render take 2 hours per frame, are you ready to let it
mangled once and forever by an on-the-fly codec ?
Next think about differents OS & architectures.

You need a descent video making program, and a descent renderer...
two descent tools are better than one big monster!

-- 
The superior man understands what is right;
the inferior man understands what will sell.
-- Confucius


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From: scott
Subject: Re: Help for animation
Date: 31 May 2007 04:07:40
Message: <465e824c@news.povray.org>
>> It would be useful though, if POV could make use of any codecs you have
>> installed, like most other programs do that output a series of images
>> designed to be animated.  AIUI all the hard work is done by the codec
>> (including the options dialog boxes etc) so all POV would need to do is
>> present the user with a list of codecs and then use the one that was
>> selected.
>
> Think again about continuation option... distributed renders...
> changing only part of an animation...
> When a render take 2 hours per frame, are you ready to let it
> mangled once and forever by an on-the-fly codec ?
> Next think about differents OS & architectures.
>
> You need a descent video making program, and a descent renderer...
> two descent tools are better than one big monster!

Oh yeh sure, I wasn't suggesting they get rid of the bitmap file-per-frame 
output option.  For relatively small and quick animations it would be a 
useful output option, or for those who don't have enough hard drive space to 
store every frame of the animation uncompressed before compressing it. 
Just seemed like an fairly easy to implement output option that would make 
the whole program more beginner-friendly for animation.


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