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I have been away from povray for some time. And I thought I could do this.
I wanted to put a sky_sphere in a object. I thought it could be done, or
somehow mapped to a pigment--clueless here.
Anyone familiar with Chris Colefax's galaxy include?
I tried rereading his examples of use, even attempting to use it as a
pigment for a box. But to no avail. The box renders block with a nice star
filled sky everywhere but the box.
thanks much in advance,
_l
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"lovecraft" <nomail@nomail> wrote:
> I have been away from povray for some time. And I thought I could do this.
>
>
> I wanted to put a sky_sphere in a object. I thought it could be done, or
> somehow mapped to a pigment--clueless here.
>
> Anyone familiar with Chris Colefax's galaxy include?
>
> I tried rereading his examples of use, even attempting to use it as a
> pigment for a box. But to no avail. The box renders block with a nice star
> filled sky everywhere but the box.
>
> thanks much in advance,
>
> _l
I'm not familiar with the include. Perhaps you can explain a bit better
what you intend to do. Are you simply looking for spherical mapping on to
the box?
A sky_sphere is not an actual object with dimensions. Basically if a POVRay
determines that a ray it shoots does not hit (and terminate at) an object,
the sky_sphere is evaluated for this ray. It is just a background pigment.
-tgq
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lovecraft nous apporta ses lumieres en ce 13/09/2006 15:04:
> I have been away from povray for some time. And I thought I could do this.
>
>
> I wanted to put a sky_sphere in a object. I thought it could be done, or
> somehow mapped to a pigment--clueless here.
>
> Anyone familiar with Chris Colefax's galaxy include?
>
> I tried rereading his examples of use, even attempting to use it as a
> pigment for a box. But to no avail. The box renders block with a nice star
> filled sky everywhere but the box.
>
> thanks much in advance,
>
> _l
>
>
sky_sphere is a background feature, not an object.
That mean that you can't put a sky_sphere in an union to make a complexe object.
It's effectively an unit sphere, centered around the camera, whose pigment is
returned if a ray don't encounter anything, not reflective nor transparent, else.
--
Alain
-------------------------------------------------
For 20 dollars, I'll give you a good tagline next time ...
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