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when I render a procedural on it, there are visible seams in the
areas where the uv texels are seperated through a seam.
So my issue is now the following,
how can I declare that the procedural does not take any uv information
into account? So it would render without any seams perfectly!
I would use that to put decals on a procedural texture.
Regards,
Thor
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"McHannemann" <nomail@nomail> wrote:
> when I render a procedural on it, there are visible seams in the
> areas where the uv texels are seperated through a seam.
> So my issue is now the following,
> how can I declare that the procedural does not take any uv information
> into account? So it would render without any seams perfectly!
> I would use that to put decals on a procedural texture.
>
> Regards,
>
> Thor
....grr... found the solution,
the exporter I use auto uv-mapped the object with the pov-material,
so that way it got messed up...
Thor
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