Hello,
I would like to implement my own BRDF that is dependent on (x_i,
omega_i,omega_o). It has several spacially varying coefficients that are
dependent on x_i.
As a starting point I already have a mesh + uv-coordinates + coefficient
maps for my spacially varying BRDF.
Is there an easy way to render the mesh with my BRDF in POV-Ray? Is there
somebody who has already tried this? I am thankful about any hint /
reference to a tutorial / ideas!
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