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Winter is coming. It's a good time for a group project.
Is there anybody who would be interested to participate
in developing the most advanced plant system ever created?
Just kidding :) And now seriously.
After implementing POV-Tree program I still have a lot of
ideas for plant generating system which are not there. I
think only now I understand how it should look like :) Some
of those ideas I cannot implement myself just because I don't
have enough knowledge in that area. The others are just too big
for one person etc.
I guess you also have many ideas but never had a time
or knowledge to implement it.
So, the idea is to develop POV-Ray oriented plant system
which could cover all or almost all plants - real and
imaginative. It could include generators for grass, flowers,
bushes, trees. It could also include different plants
distribution algoritms/scripts.
All that development we could make on dedicated web-site
which could keep some kind of forum for sharing ideas
and code plus gallery for displaying the results of that
development. It could also have repository for scripts,
textures, ready-to-use models.
So, if you are interested in such development and if you
have good knowledge in POV-Ray scripting, trigonometry,
splines, advanced 3D algoritms let me know just replying
to this message in this forum and we will discuss details.
Even if you don't have any mentioned skills but have a
patience to scan a lot of high-resolution leaves textures
or can write a good documentation you are also welcomed :)
The project is POV-Ray oriented (scripts and only scripts)
and is not commercial. Probably later on we can think
about some kind of GUI.
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"Gena" <nomail@nomail> wrote:
> So, if you are interested in such development and if you
> have good knowledge in POV-Ray scripting, trigonometry,
> splines, advanced 3D algoritms let me know just replying
> to this message in this forum and we will discuss details.
> Even if you don't have any mentioned skills but have a
> patience to scan a lot of high-resolution leaves textures
> or can write a good documentation you are also welcomed :)
Well, my scripting, trigonometry, splines and advanced 3D algorithm skills
are non-existent to weak, but I am good at documentation, as long as
someone can explain what I'm documenting ;-)
I like your idea. I used to be very good at getting what I wanted from
L-System-4, but it's big drawback is it generates HUGE DXFs. I have tried a
couple of times to figure out how to implement some of my L-System scripts
in POV-SDL so I could generate them as mesh2, but my lack of math &
programming knowledge stops me. I'm sure though, that a mesh2 could be
done much more efficiently than those DXFs.
If you can get something started though, I'll be happy to test & document
for you. And I still have probably a couple hundred L-System scripts for
making everything from grass to fountains and fireworks (yes, you can do
more than plants!)...
RG
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