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hello everyone,
does anyone have any advice on 2D graphics cards that will improve the
performance of my renderings, and where you would buy such a card? i know
most new graphics cards will offer some performance increase. but i was
wondering if i could get a secondary PCI card, that would improve
performance a lot.
Any information any one can offer would be great.
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F][erceDe][ty <fie### [at] msncom> wrote:
> does anyone have any advice on 2D graphics cards that will improve the
> performance of my renderings, and where you would buy such a card?
POV-Ray doesn't use graphics hardware for anything. It can't. There
isn't anything in raytracing that could use a 2D graphics card for
speeding up.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Does that include meshes (mesh and mesh2) and heightfields?
"Warp" <war### [at] tagpovrayorg> wrote in message
news:40c83e4a@news.povray.org...
> F][erceDe][ty <fie### [at] msncom> wrote:
> > does anyone have any advice on 2D graphics cards that will improve the
> > performance of my renderings, and where you would buy such a card?
>
> POV-Ray doesn't use graphics hardware for anything. It can't. There
> isn't anything in raytracing that could use a 2D graphics card for
> speeding up.
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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In article <40c88920@news.povray.org> , "David Wallace"
<dar### [at] earthlinknet> wrote:
> Does that include meshes (mesh and mesh2) and heightfields?
POV-Ray does *not* depend on the graphics card for rendering. Please read
<http://tag.povray.org/povQandT/miscQandT.html#3dcard>.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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David Wallace <dar### [at] earthlinknet> wrote:
> Does that include meshes (mesh and mesh2) and heightfields?
Yes. No current hardware will help you raytracing meshes.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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> Yes. No current hardware will help you raytracing meshes.
unless you could see that current hardware as an additional "normal" CPU.
For that reason here are quite diffrent sollutions avaiable for Multi-CPU
or Network-distributed rendering.
--Theo
-----------------------------------------------------------------------
Distributed Network-Rendering or Local SMP-Rendering. With SMPOV and POV-Ray
3.6. * Download free at: http://www.it-berater.org/smpov.htm
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