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Greg Edwards <edw### [at] hotmailcomremovethis> wrote:
> If there's no other way to address this, I'll
> consider adding a new keyword to my patch.
There's currently no way of getting highlights of an area light (instead
of a point light) in such way that the rendering times will not increase
dramatically.
You can get good arealight-highlights by using a grid of point lights,
but this would completely remove the advantage of adaptive supersampling
in the area_light, thus resulting in dramatical increase of render time.
It probably wouldn't be too difficult to add support for
arealight-highlights to the current mechanism without slowing down the
rendering unacceptably. However, there might be some non-trivial issues
in this.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Anthony D'Agostino <sco### [at] spamecsicom> wrote:
> Would rendering times increase dramatically if just the diffuse component
> was correctly calculated with an area light?
I don't see why. There really isn't much difference between diffuse
and specular lighting, they simply use a bit different formulas.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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