|
|
On 2/8/2018 4:15 AM, clipka wrote:
> Am 08.02.2018 um 06:11 schrieb Mike Horvath:
>> On 2/7/2018 3:41 PM, clipka wrote:
>>> Am 07.02.2018 um 02:17 schrieb Mike Horvath:
>>>> I tried scaling by 1/1000 instead of 1000, but the render time has not
>>>> improved noticeably. UberPOV blurred reflection is still much much
>>>> faster.
>>>
>>> Just replacing macro- with micronormals doesn't do anything to render
>>> times. The key is to get rid of the `average texture_map` and use just a
>>> single texture.
>>>
>>
>> So, all I have to do is add a tiny focal blur?
>
> Provided you're indeed using a single texture rather than `average
> texture_map` and all that jazz - yes.
>
> The quality of the blurred reflections will then depend on the focal
> blur settings.
>
Could you provide a short example? As I am not clear on how it works
without seeing some code.
Better yet, update the wiki article.
http://wiki.povray.org/content/Knowledgebase:Language_Questions_and_Tips#Topic_13
Mike
Post a reply to this message
|
|
|
|
On 2/8/2018 4:09 PM, Alain wrote:
> Le 18-02-08 à 00:11, Mike Horvath a écrit :
>> So, all I have to do is add a tiny focal blur?
>>
>>
>> Mike
>
> It's an option.
> You also can use antiliasing, possibly with some tewaking, like going
> from the defaul recussion level of 3 to 4. Adding +r4 on the command
> line will do the trick.
>
Okay, I added some focal blur.
camera
{
perspective
up Camera_Up
right Camera_Right
location Camera_Location
direction Camera_Direction
focal_point Camera_LookAt
aperture 4
blur_samples 20
transform {Camera_Transform}
}
But I don't see any difference in the object reflections like there is
in UberPOV.
Mike
Post a reply to this message
|
|