|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I have a scene concept involving centred text, and I want to try it with
many different fonts (using a Python program to write the .pov files).
Is there a way to center text without measuring its width by eye, every
time? Perhaps a function that returns the dimensions of a bounding box?
--
*\\* Anton Sherwood *\\* www.bendwavy.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Am 23.01.2014 00:43, schrieb Anton Sherwood:
> I have a scene concept involving centred text, and I want to try it with
> many different fonts (using a Python program to write the .pov files).
> Is there a way to center text without measuring its width by eye, every
> time? Perhaps a function that returns the dimensions of a bounding box?
Not exactly, but the functions min_extent(MyObj) and max_extent(MyObj)
do indeed return the "lowest" and "highest" corner, respectively, of the
bounding box, so the following line should do the job:
#local Width = (max_extent(MyTextObj)-min_extent(MyTextObj)).x;
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 2014-1-22 16:25, clipka wrote:
> #local Width = (max_extent(MyTextObj)-min_extent(MyTextObj)).x;
Thank you, that works perfectly.
--
*\\* Anton Sherwood *\\* www.bendwavy.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 23.01.2014 0:43, Anton Sherwood wrote:
> I have a scene concept involving centred text, and I want to try it with
> many different fonts (using a Python program to write the .pov files).
Note you can also just write out an array of font names you want to
try and setup a pov script to render all images as an animation. Might
be more convenient, especially when changing the pov code later.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |