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On 6/26/2010 1:59 PM, Alain wrote:
> Not for the presure.
> As the air in the center may, under some conditions, rotate slightly
> faster than the station, the presure *will* diminishes from the surface
> toward the center.
> BUT, as the radius is /only/ 1 Km and quite probably a rim gravity less
> than Earth's gravity, the presure gradient will be relatively small,
> possibly small enough to be neglected. Maybe in the order of 2% or 3%.
> After all, you realy don't need a full Earth gravity, something between
> 0.5G and 0.7G should be enough.
>
>
> Alain
If I remove the density map, will rendering times change? Also, how
should I specify the media's density when the pattern is absent?
--
http://isometricland.com
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Le 2010-06-27 11:58, SharkD a écrit :
> On 6/26/2010 1:59 PM, Alain wrote:
>> Not for the presure.
>> As the air in the center may, under some conditions, rotate slightly
>> faster than the station, the presure *will* diminishes from the surface
>> toward the center.
>> BUT, as the radius is /only/ 1 Km and quite probably a rim gravity less
>> than Earth's gravity, the presure gradient will be relatively small,
>> possibly small enough to be neglected. Maybe in the order of 2% or 3%.
>> After all, you realy don't need a full Earth gravity, something between
>> 0.5G and 0.7G should be enough.
>>
>>
>> Alain
>
> If I remove the density map, will rendering times change? Also, how
> should I specify the media's density when the pattern is absent?
>
>
You may not need as many samples, whitch will make things go faster.
NEVER use intervals and only use samples. It's MUCH faster.
Set your media base density. The density from the map get multiplied
with it.
scattering{1, rgb 0.01,.....}
Change the rgb value.
Alain
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On 6/27/2010 1:23 PM, Alain wrote:
> You may not need as many samples, whitch will make things go faster.
> NEVER use intervals and only use samples. It's MUCH faster.
> Set your media base density. The density from the map get multiplied
> with it.
> scattering{1, rgb 0.01,.....}
> Change the rgb value.
>
>
>
> Alain
I'll try that then.
OT - Too bad we don't have a GasSys include like we have a LightSys one! :)
--
http://isometricland.com
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Am 27.06.2010 17:58, schrieb SharkD:
> If I remove the density map, will rendering times change? Also, how
> should I specify the media's density when the pattern is absent?
It's worth a try at least. As for the density, just specify none. All
you use to control the constant density is the parameter after the
"emission", "absorption" or "scattering" keyword.
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On 6/27/2010 6:01 PM, clipka wrote:
> Am 27.06.2010 17:58, schrieb SharkD:
>
>> If I remove the density map, will rendering times change? Also, how
>> should I specify the media's density when the pattern is absent?
>
> It's worth a try at least. As for the density, just specify none. All
> you use to control the constant density is the parameter after the
> "emission", "absorption" or "scattering" keyword.
No such luck.
:(
It still drops render times to the pixels-per-minute range.
--
http://isometricland.com
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Le 2010-06-28 16:17, SharkD a écrit :
> On 6/27/2010 6:01 PM, clipka wrote:
>> Am 27.06.2010 17:58, schrieb SharkD:
>>
>>> If I remove the density map, will rendering times change? Also, how
>>> should I specify the media's density when the pattern is absent?
>>
>> It's worth a try at least. As for the density, just specify none. All
>> you use to control the constant density is the parameter after the
>> "emission", "absorption" or "scattering" keyword.
>
> No such luck.
>
> :(
>
> It still drops render times to the pixels-per-minute range.
>
>
>
Try with less samples. Uniform media usualy need less samples. Don't set
intervals but leave it to default = 1.
Alain
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On 6/29/2010 9:57 PM, Alain wrote:
> Try with less samples. Uniform media usualy need less samples. Don't set
> intervals but leave it to default = 1.
>
>
>
> Alain
Samples right now are at their defaults. Should I use values smaller than 1?
--
http://isometricland.com
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Le 2010-06-29 22:18, SharkD a écrit :
> On 6/29/2010 9:57 PM, Alain wrote:
>> Try with less samples. Uniform media usualy need less samples. Don't set
>> intervals but leave it to default = 1.
>>
>>
>>
>> Alain
>
>
> Samples right now are at their defaults. Should I use values smaller
> than 1?
>
>
Try samples 5.
A value of zero or negative don't make any sence, and should'nt work.
Alain
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On 6/30/2010 2:12 PM, Alain wrote:
> Try samples 5.
>
> A value of zero or negative don't make any sence, and should'nt work.
>
>
>
> Alain
I'm using the defaults which are 1,1. Can I go lower than that?
--
http://isometricland.com
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Le 2010-07-03 12:06, SharkD a écrit :
> On 6/30/2010 2:12 PM, Alain wrote:
>> Try samples 5.
>>
>> A value of zero or negative don't make any sence, and should'nt work.
>>
>>
>>
>> Alain
>
>
> I'm using the defaults which are 1,1. Can I go lower than that?
>
>
samples 1,1 may have been the default for method 1.
The default method 3 only use a single samples value. If there is a
second value present, it's ignored.
samples 1 is the lowest you can go. That mean that you only ever take a
single sample of your media.
Alain
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