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Am 15.06.2010 19:45, schrieb SharkD:
> When using boxes as bounding objects, does it matter whether the boxes'
> edges are parallel to the coordinate axes or not?
Edges parallel to the coordinate axes will be best. But then again, if
you ever think of rotating that object, you'll probably be better of
with the best-fitting box you can think of.
I'm not sure - never looked at this part of the code - but I guess
POV-Ray actually does not use the bounded_by object itself for bounding,
but rather that object's own bounding box.
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