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I been thinking about a Media density function, but I'm not clever enough to
know how to do it but I think it should be possible.
Similar to cylindrical function but travelling down the zero axis in all
three (or is it 6) directions passing through <0,0,0> Density 1 on the axis
and fading to 0 up to one unit from any of the axis.
Can anyone do that? ( I'm not clever enough )
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> Similar to cylindrical function but travelling down the zero axis in
> all three (or is it 6) directions passing through <0,0,0> Density 1
> on the axis and fading to 0 up to one unit from any of the axis.
>
> Can anyone do that? ( I'm not clever enough )
Depending on what you want the fall-off to look like near the origin,
add together a cylindrical for each axis and subtract a sphere with
density 2 in the origin fading to 0 with radius 1.
Daniel
--
Now as he walked by the sea of Galilee, he saw Simon and Andrew his
brother casting a spam into the net: for they were phishers. And Jesus
said unto them, Come ye after me, and I will make you to become phishers
of men. And straightway they forsook their nets, and followed him.
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