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Just create a while-loop, which calls the spline at an interval
derived from the while-counter, and place the object there.
For a mesh, you'd have to either take two splines (one for
each edge of the road) or use one spline, but using the
position derived therefrom only as basis, so you'd actually
add a little amount for the right edge and subtract a little
for the left edge.
Hope this gives you a good impression of what I mean, I'm
in a hurry, but'll explain more in detail when you post a
specific question and when I have the time.
_Light_Beam_ wrote:
> Can somobody know how to duplicate a number of 'n' objects along a path
> (spline) ? And also made a mesh object that follow it... (like a road) !?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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On Mon, 22 Apr 2002 19:34:16 +0200, "_Light_Beam_" <fac### [at] aolcom> wrote:
> Can somobody know how to duplicate a number of 'n' objects along a path
> (spline) ? And also made a mesh object that follow it... (like a road) !?
In POV 3.5 there is nice transforms.inc include file with Spline_Trans()
macro. It returns transformation so you can apply its result either to object
or vertex in mesh.
ABX
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