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Why can't I produce output like one in BMRT or Kinetix 3DS?
They have a smooth output even when animate, while in povray we will see a
lot of ants walking along the edge of a static object in animation.
With regards
Mr. Bo
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Roby Edrian <mr.### [at] telkomnet> wrote:
> Why can't I produce output like one in BMRT or Kinetix 3DS?
> They have a smooth output even when animate, while in povray we will see a
> lot of ants walking along the edge of a static object in animation.
Try rendering with -j
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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In article <3c8a4783@news.povray.org>, "Roby Edrian" <mr.### [at] telkomnet>
wrote:
> Why can't I produce output like one in BMRT or Kinetix 3DS?
> They have a smooth output even when animate, while in povray we will see a
> lot of ants walking along the edge of a static object in animation.
Um, what the heck are you talking about?
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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you know, you can turn on AA in POV, too ? ...
search for Antialiasing and its options in POVDoc ...
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----- Original Message -----
From: "Jan Walzer" <jan### [at] lzernet>
Newsgroups: povray.advanced-users
Sent: Sunday, March 10, 2002 4:40 AM
Subject: Re: Result is different from others
> you know, you can turn on AA in POV, too ? ...
>
> search for Antialiasing and its options in POVDoc ...
>
>
That's what I mean, when AA is on there're artifacts on the edge of static
objects in animation.
But now I know that it's becaus Jitter is on.
(sorry 4 bad english)
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Thank's a lot. Maybe I'm not an advanced user?. I didn't know what jitter
means.
(sorry 4 bad english)
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