|
|
I have a box I am using for an infinite reflection (for a nice M. C. Esther
bit like Rune has done) I specified reflection 1 with the camera inside the
box (using interior_texture), but that didn't reflect until i put in a
transmit (or filter) component, as if the finish {} statement effected the
outside, even from inside the interior_texture{} statement. Is this a bug
or a little known feature? Has it been found before?
source: (add t or f to make rgbt(f) on the box and it works)
camera {
location <0.0, 0.0, 0.0>
look_at <1.0, 1.0, 1.0>
right x*image_width/image_height
}
light_source {
0*x
color rgb <1,1,1>
}
box {
<-1, -1, -1>
< 1, 1, 1>
hollow
interior_texture{
pigment {rgb 1}
finish {reflection 1 ambient 1}
}
interior { media {emission .025}}
pigment {rgb 1}
}
// the media is for reflection decay
sphere {
<.5,.5,.5>
.1
pigment { rgb <1,0,0>}
}
__________________
Yours truly,
RAY
Post a reply to this message
|
|