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After many wasted days of work trying to get a large annimation to run under
regular Pov-Ray, a kind soul sugested using MegaPov...... I now get full
uninterupted runs. Great !!
I can only imagine that the problem was related to garbage collection. I
found PR just kept running but the output image simply froze and died.......
Can anybody tell me when we might get the next official Pov-Ray version ?
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David Vincent-Jones wrote:
> Can anybody tell me when we might get the next official Pov-Ray version ?
Almost definitely this year sometime maybe.
--
Ken Tyler
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In article <3a7f1cae@news.povray.org> , "David Vincent-Jones"
<geo### [at] galaxynetcom> wrote:
> After many wasted days of work trying to get a large annimation to run under
> regular Pov-Ray, a kind soul sugested using MegaPov...... I now get full
> uninterupted runs. Great !!
>
> I can only imagine that the problem was related to garbage collection. I
> found PR just kept running but the output image simply froze and died.......
Whatever you are observing has absolutely nothing to do with the official
version. The reason is simple: The memory management is _identical_ in
MegaPOV...
Thorsten
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Thorsten Froehlich wrote in message <3a7f637b@news.povray.org>...
>
>Whatever you are observing has absolutely nothing to do with the official
>version. The reason is simple: The memory management is _identical_ in
>MegaPOV...
>
Not quite. A number of memory leaks are fixed in MegaPOV.
--
Mark
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In article <3a7f85c2@news.povray.org> , "Mark Wagner"
<mar### [at] gtenet> wrote:
>>Whatever you are observing has absolutely nothing to do with the official
>>version. The reason is simple: The memory management is _identical_ in
>>MegaPOV...
>
> Not quite. A number of memory leaks are fixed in MegaPOV.
Yes, minor memory leaks in MegaPOV features. All memory is freed after
rendering is done automatically in either version (regardless of an explicit
call to free it), and memory management did not change in this way.
Further, POV-Ray will not crash if any memory call fails. So, whatever the
problem, it is only a side effect of another problem that does not appear
when using MegaPOV. If MegaPOV is a workaround, that is good.
However, my actual point was that because there is no problem with the
memory management it cannot go away in a new official version (part of the
original question). How could it?
Thorsten
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