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How are photons stored when saved to disk?
The reason I ask is because I'd like to somehow read
and convert the photon-data via POV-Ray scripts and
thus create scenes in which a scene is made of pure
photon-placeholders, like spheres or such.
Just something to properly visualize photons in 3D
space.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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In article <3CD### [at] gmxde> , Tim Nikias <tim### [at] gmxde> wrote:
> and convert the photon-data via POV-Ray script
You can't.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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:-(
Thanks for answering anyway. So, is there anyone with C++ knowledge
who could maybe write such a program for me? It would suffice to
convert the positions to a list of vectors, and if radius of photons
can be saved, saving those in a seperate list with floats.
If anyones up to it, I'd be happy...
Thorsten Froehlich wrote:
> In article <3CD### [at] gmxde> , Tim Nikias <tim### [at] gmxde> wrote:
>
> > and convert the photon-data via POV-Ray script
>
> You can't.
>
> Thorsten
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Tim Nikias wrote:
>
> :-(
>
> Thanks for answering anyway. So, is there anyone with C++ knowledge
> who could maybe write such a program for me? It would suffice to
> convert the positions to a list of vectors, and if radius of photons
> can be saved, saving those in a seperate list with floats.
>
> If anyones up to it, I'd be happy...
>
You can find some information on the data structures used for storing the
photons in: http://nathan.kopp.com/nk_pov_photons.zip
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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Thanks, I'll have a look.
Christoph Hormann wrote:
> You can find some information on the data structures used for storing the
> photons in: http://nathan.kopp.com/nk_pov_photons.zip
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Hm. I don't get along with that Post-Script Format very well.
Any free tools you could recommend?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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On Thu, 09 May 2002 17:32:04 +0200, Tim Nikias <tim### [at] gmxde> wrote:
> Hm. I don't get along with that Post-Script Format very well.
> Any free tools you could recommend?
http://www.ghostscript.com/
ABX
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