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hello!
Is it possible to define a plane
which is transparent for light only in one direction and doesnt appear
as object at all ( it mustn't be seen!) and it mustn't be reflective on
both sides.
like a Glass throuh which i can look only through one direction
I need it for the following:
I stand at a point and look out through something like a window.
I want to see everything outside the window.
I also want to see if a spotlight from inside illuminates something
outside the window.
But if a spotlight outside the window points at my window, it mustn't
illuminate anything in my room.
Is such a thing possible?
And how?
Thanks for every answer
Matthias
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From: Christoph Hormann
Subject: Re: is a one-way-transparent glass possible?
Date: 18 May 2001 04:49:48
Message: <3B04E258.C5F262FD@gmx.de>
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>
> [...]
>
> like a Glass throuh which i can look only through one direction
> I need it for the following:
>
> I stand at a point and look out through something like a window.
> I want to see everything outside the window.
> I also want to see if a spotlight from inside illuminates something
> outside the window.
> But if a spotlight outside the window points at my window, it mustn't
> illuminate anything in my room.
> Is such a thing possible?
> And how?
You could try megapov's 'interior_texture' feature
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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On Fri, 18 May 2001 10:50:32 +0200, Christoph Hormann wrote:
>You could try megapov's 'interior_texture' feature
Or megapov's light groups, or projected_through. For this, projected_through
would probably be the most elegant solution.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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>
> hello!
>
> Is it possible to define a plane
> which is transparent for light only in one direction and doesnt appear
> as object at all ( it mustn't be seen!) and it mustn't be reflective on
> both sides.
Just as a remark: there is no glass in reality that you can only
look through in one direction. It all depends on the lighting
on either side of the glass...
Markus
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From: N Shomber
Subject: Re: is a one-way-transparent glass possible?
Date: 30 Jun 2001 13:58:57
Message: <3b3e1361@news.povray.org>
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"Markus Becker" <bec### [at] aicossde> wrote in message
news:3B261608.4B31A78F@aicoss.de...
> >
> > hello!
> >
> > Is it possible to define a plane
> > which is transparent for light only in one direction and doesnt appear
> > as object at all ( it mustn't be seen!) and it mustn't be reflective on
> > both sides.
>
> Just as a remark: there is no glass in reality that you can only
> look through in one direction. It all depends on the lighting
> on either side of the glass...
>
> Markus
Actually, this type of object does exist in reality. It is usually called a
one way mirror. (Found in stores with offices on the side that can see out
into the store without the shoppers knowing they can be seen) It works by
using a flat (not shiny) reflective coating on one side of a piece of glass.
This is the best description I can think of off the top of my head.
N Shomber
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N Shomber wrote:
>
> > Just as a remark: there is no glass in reality that you can only
> > look through in one direction. It all depends on the lighting
> > on either side of the glass...
> Actually, this type of object does exist in reality. It is usually called a
No, it does not. See below.
> one way mirror. (Found in stores with offices on the side that can see out
> into the store without the shoppers knowing they can be seen) It works by
> using a flat (not shiny) reflective coating on one side of a piece of glass.
What you are describing here is a normal mirror.
It only works, when the "office" behind the mirror is dark
compared to the store side of the mirror and the mirror is only half
reflecting.
Markus
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