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This should be in p.n-u, but here we go,
Could someone explain to me the difference between a procedural texture
and a texture, are they the same?? Boy, I am so confused lately ;-)
Thanks a lot.
-paul
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"Paul" <pdj### [at] psuedu> wrote in message news:3A840B37.FE9C7CE2@psu.edu...
> This should be in p.n-u, but here we go,
>
> Could someone explain to me the difference between a procedural texture
> and a texture, are they the same?? Boy, I am so confused lately ;-)
>
"Textures" is a cover-all.
"Procedural textures" are those textures created without using image-maps,
etc.
So a procedural texture is a texture, but a texture isn't necesserily a
procedural texture.
BTW you've posted two copies of this message.
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Tom Melly wrote:
> "Procedural textures" are those textures created without using image-maps,
> etc.
>
> So a procedural texture is a texture, but a texture isn't necesserily a
> procedural texture.
You are going to get a lot of people disagreeing with you on this one.
An image map is a pre-made texture. A proceedural texture is one that
is made from various elements such as pigments, color_maps, and
pigment_maps etc...
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Tom Melly wrote:
>
> "Procedural textures" are those textures created without using image-maps,
> etc.
>
That's essentially the difference.
In fact 'procedural' means according to an algorithmic definition in
contrast to a texture purely based on data like an image map.
You can of course combine both techniques by adding warps to a image map
for example.
Also function pigments using the 'i_dat3d' library functions in megapov
could be interpreted as somewhere between.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:3A841276.6526E871@pacbell.net...
>
> You are going to get a lot of people disagreeing with you on this one.
They'll have to find me first... you are right (of course). The point is
that, IMHO, a texture stops being procedural as soon as you use an image
map. Okay, pigment{rgb 1} isn't procedural, but it could become procedural.
As soon as you use an image map, there's no chance of the texture (IMHO)
becoming procedural.
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