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I am building a scene where there are a large number of 'nearly identical'
items.
The only difference is that each item has a different number or letter
painted on its side.
(i.e.. like a set of one color pool balls)
Because the number of objects is quite large, I would like to use a standard
object approach and just do a location transform plus adding the number in
the final .pov file.
Has anybody done anything like this ?
David
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I don't consider me to be an advanced-user, but couldn't you just #declare
your basic shape and make a union of it together with the textobject for the
number/letter (or what ever you need to make it unique)? The hole union can
then be transformed and both - basic shape plus letter/number - would be
affected.
Marc-Hendrik
David Vincent-Jones schrieb in Nachricht <39affc1c$1@news.povray.org>...
>I am building a scene where there are a large number of 'nearly identical'
>items.
>
>The only difference is that each item has a different number or letter
>painted on its side.
>(i.e.. like a set of one color pool balls)
>
>Because the number of objects is quite large, I would like to use a
standard
>object approach and just do a location transform plus adding the number in
>the final .pov file.
>
>Has anybody done anything like this ?
>
>David
>
>
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In article <39affc1c$1@news.povray.org>, "David Vincent-Jones"
<geo### [at] galaxynetcom> wrote:
> I am building a scene where there are a large number of 'nearly
> identical' items.
>
> The only difference is that each item has a different number or
> letter painted on its side. (i.e.. like a set of one color pool
> balls)
>
> Because the number of objects is quite large, I would like to use a
> standard object approach and just do a location transform plus adding
> the number in the final .pov file.
>
> Has anybody done anything like this ?
The easiest way to do the balls would be to use a texture using an
object pattern with a text object to make the different numbers, but
that requires MegaPOV(in fact, I designed the object pattern with a text
pattern in mind). You might be able to make a macro which just takes a
character and color and produces the appropriate ball by doing CSG
between spheres and text objects, but this is slower and just clumsier.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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It's been done, yes. In fact it was pool balls that were done in such away
before that I'm thinking of, but I probably couldn't locate it if I tried.
So....
I'll put an example of what I have done at the povray.text.scene-files
group, look for a Systematic Labeling post there.
I might not have understood completely, you seem to have asked about putting
the number into the pov file name or something. Maybe not though...
Bob
"David Vincent-Jones" <geo### [at] galaxynetcom> wrote in message
news:39affc1c$1@news.povray.org...
|
| The only difference is that each item has a different number or letter
| painted on its side.
|
| Has anybody done anything like this ?
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