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anybody know how I could make a conical density for a media statement??
I want to fill a cone with media and have it thick along the center-axis
and fade to 0 at the edges. But it should fade proportionally the same
nomatter what the radius is at any point. Any ideas??
-paul
--
-------------------------------------------#
Paul Daniel Jones
120 Chandlee Laboratory
Penn State University
814-865-2090
pdj### [at] psu edu
http://research.chem.psu.edu/glassgrp/paul
--------------------------------------------#
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In article <39DDF5D2.483C56E7@psu.edu>, Paul Daniel Jones
<pdj### [at] psu edu> wrote:
> anybody know how I could make a conical density for a media statement??
>
> I want to fill a cone with media and have it thick along the center-axis
> and fade to 0 at the edges. But it should fade proportionally the same
> nomatter what the radius is at any point. Any ideas??
In MegaPOV, you could write a function to do it...it would be more
difficult to do in the current official version, but not impossible.
A gradient density_map of a lot of different versions of the same
cylinderical density, but with constantly decreasing scale would
probably do the job. You would want to use a loop to generate it though.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Paul Daniel Jones wrote:
>
> anybody know how I could make a conical density for a media
> statement??
I wrote the C code to generate this pattern, and passed it on to
one of the POV-team programmers, but I have no idea whether it will
be in 3.5.
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Hi Paul,
Paul Daniel Jones wrote:
>
> anybody know how I could make a conical density for a media statement??
>
> I want to fill a cone with media and have it thick along the center-axis
> and fade to 0 at the edges. But it should fade proportionally the same
> nomatter what the radius is at any point. Any ideas??
>
> -paul
If you're using MegaPov then you can use the 'polarical' pattern. See
the MegaPov docs for details.
Bye for now,
Mike Andrews.
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