Using the traditional POV 3.1g - how do I make soft shadows? Should I
simply use an area light instead of a point light?
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
Mike Weber wrote:
> > Using the traditional POV 3.1g - how do I make soft shadows? Should I> simply use an area light instead of a point light?>
That's what the area_light is for.
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Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
On Tue, 9 May 2000 09:37:21 -0700, "Mike Weber" <mik### [at] pyxiscom>
wrote:
>Using the traditional POV 3.1g - how do I make soft shadows? Should I>simply use an area light instead of a point light?
Yes. For best results make sure that the plane of the area light is
perpenticular to the line connecting the location of the light to the
look_at of the camera. This is most easily done by first making the
area light lie in a plane parallel to one of the coordinate planes and
then rotate it into place.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
I think that the only reason why there's an area light is for making
soft shadows.
I don't know of any other use of it.
--
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