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Hi.
I've come across a (seemingly) problem combining media and photons. As a
test render, I shot photons at a hollow, fully transparent sphere with
absorbtion rgb 1 -media, and placed a (checkered) plane beneath it. The
thing is, I got some heavy caustics that don't seem to be dependent of the
media! Souldnt that media absorb the photons shot thru it? (She sphere
itself appears black).
Simen.
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It uses filter. I still think it's a flaw; but I cannot see why. Is the
media-photons and caustics-photons two different implementations, perhaps?
Simen.
>Is the sphere using filter or transmit? If transmit, try filtering
transparency
>instead.
>
>--
>Margus Ramst
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