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This might have been asked before, but anyway...
How do I set the Radiosity settings propery, to achieve the best results?
And how does the params affect the result in practice? (Yes, I have read the
docs on this, but it's pretty difficult to experiment with a feature like
this with the rendertime and som on, you know...) I have managed to get a
pretty good result on a simple scene, but who-ha-hey-that-render-time!! And
what is the difference between the MegaPov radiosity and the official
implementation? (Again in practice.)
Is anyone willing to share some experience with me on this?
Simen.
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Simen Kvaal <sim### [at] studentmatnatuiono> wrote:
: And
: what is the difference between the MegaPov radiosity and the official
: implementation? (Again in practice.)
Radiosity in megapov is faster, better and easier to use.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Simen Kvaal wrote:
> How do I set the Radiosity settings propery, to achieve the best results?
> And how does the params affect the result in practice? (Yes, I have read the
..
I can't say I understand all the radiosity settings - I've just adopted
Nathans's examples as an include file. I'll give you my starting values and my
interpretation of the settings:
count - 30, keep as low as possible. Increase If you notice uneven ambient
lighting or dark splotches
nearest_count - 4, increase if you get splotches.
error_bound - 2.5, use lower values if you use an object to illuminate the
scene
recursion_limit - 3, increase if you'd like "more" radiosity or if corners and
such are dark.
These settings are pretty fast, but I rarely increase count more than 50 for
the final render.
Hope this helps!
sig.
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Thanks. I have also tried the settings in the help file for winmegapov, and
with a little adjusting, it looks pretty good! Ah, thiese plastic surfaces;
earth colors and a dull walls.
Simen.
>I can't say I understand all the radiosity settings - I've just adopted
>Nathans's examples as an include file. I'll give you my starting values and
my
>interpretation of the settings:
>
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