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Has anybody had sucess loading a gif image over 1k. x 1k. into a
height_field.
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I've done well over 2000x2000 with no problems. Why? All you need is RAM...
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On Wed, 17 Nov 1999 21:06:07 -0500, TonyB wrote:
>I've done well over 2000x2000 with no problems. Why? All you need is RAM...
dah-dah, dahdahdah All you need is RAM, RAM - RAM is all you need.
Ladies and gentlemen, the Beatles!
(Gone to p.o-t.)
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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On Tue, 16 Nov 1999 17:54:28 -0800, "David Vincent-Jones"
<geo### [at] galaxynetcom> wrote:
>Has anybody had sucess loading a gif image over 1k. x 1k. into a
>height_field.
If you refer are referring to the problem you described several days
ago, please send me the whole scene and the relevant gif (or png or
grayscale jpeg) by e-mail, I'll see what I can do. I didn't see any
problems in the snippet of code that you posted, but it might be
somewhere else. Tis but the small pebble that doth tilt the car.
Sometimes, that is :)
Peter Popov
ICQ: 15002700
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["David Vincent-Jones" <geo### [at] galaxynetcom>]
| Has anybody had sucess loading a gif image over 1k. x 1k. into a
| height_field.
I've used a 4096x4096 height field once, but that was a TGA.
I still have a render of it: http://www.uio.no/~bjornko/crater.jpg
--
A penny for your thoughts.
Mine are more expensive.
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David Vincent-Jones wrote:
> Has anybody had sucess loading a gif image over 1k. x 1k. into a
> height_field.
I did it with a 1.2M tga with no problems. Source is in the
"incredible" (unbelievable?) competition section. Worked just
fine.
--
Oh my God! They've rendered Kenny!
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