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Can somebody point me to a good tree texture
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David Vincent-Jones wrote:
>
> Can somebody point me to a good tree texture
Perhaps here:
http://mastering3dgraphics.com/public/freestuff/textures/past_textures.html
What kind of textures are you looking for ?
Bark, leafs, woods... ?
I have a couple of good bark textures I could send you that work fairly
well in image maps.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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For what? The bark, the leaves? If the bark, what kind of tree(paper
birch and maple look very different, and spruce doesn't look like either
one)?
If you want a rough, cracked bark like on an old maple tree, you might
want to try using a gray pigment, maybe with a little granite, and a
crackle normal with a slope_map.
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have a look at Gilles Trans tree Macro!
Mick
Chris Huff <Chr### [at] compuservecom> wrote in message
news:3834A218.74CB1110@compuserve.com...
> For what? The bark, the leaves? If the bark, what kind of tree(paper
> birch and maple look very different, and spruce doesn't look like either
> one)?
> If you want a rough, cracked bark like on an old maple tree, you might
> want to try using a gray pigment, maybe with a little granite, and a
> crackle normal with a slope_map.
>
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Should have been more specific:
How about a treed, or woodsy, hillside...
Rolling hills of trees, forested slopes.....
Lots of trees, mixed species would be just fine...
All pine trees also very acceptable....
Season of the year not critical.... especially with pine.
All from reasonable distance - no detail - no bark or individual leaves
Anyway I guess you get a better picture now.
Chris Huff <Chr### [at] compuservecom> wrote in message
news:3834A218.74CB1110@compuserve.com...
> For what? The bark, the leaves? If the bark, what kind of tree(paper
> birch and maple look very different, and spruce doesn't look like either
> one)?
> If you want a rough, cracked bark like on an old maple tree, you might
> want to try using a gray pigment, maybe with a little granite, and a
> crackle normal with a slope_map.
>
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David Vincent-Jones wrote:
>
> Should have been more specific:
It might be presumptious to say so but you might try here for links to
image and texture resources -
http://www.povray.org/links/3D_Image_and_Texture_Resources/
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Unless you use big meshes from some commercial vendor, "lots of trees" is
going to be particularly painful. Since you fortunately don't care that much
for detail, there are two solutions for this problem :
1. make simple trees made of few primitives (an irregular blob mounted on a
cylinder should do, or even spheres), and apply a texture with transparent
holes in it. Scale down the texture so that it looks fuzzy enough.
2. scan or download real life pictures of trees, apply them on boxes or
triangles and give them a transparent background. Be sure they face the camera
(which may be difficult sometimes). This is what is often done in commercial
software (including Bryce) and this is very economical memory-wise.
G.
David Vincent-Jones wrote:
> Should have been more specific:
> How about a treed, or woodsy, hillside...
> Rolling hills of trees, forested slopes.....
> Lots of trees, mixed species would be just fine...
> All pine trees also very acceptable....
> Season of the year not critical.... especially with pine.
> All from reasonable distance - no detail - no bark or individual leaves
> Anyway I guess you get a better picture now.
>
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