POV-Ray : Newsgroups : povray.advanced-users : Wine3 Server Time
2 Nov 2024 13:20:05 EDT (-0400)
  Wine3 (Message 1 to 5 of 5)  
From: Fabian Brau
Subject: Wine3
Date: 13 Oct 1999 08:46:49
Message: <38048D95.A3AC38D9@umh.ac.be>
Hello everyone,

I am in good progression with wine texture!
The following simple code already give better result than without media!

   material
   {texture
      {pigment
         {color rgbf <1.0, 1.0, 1.0, 1.0>
         }
         finish
         {ambient 0.1
           diffuse 0.2
           specular 0.2
           roughness 0.005
           reflection 0.2
         }
      }
      interior
      { ior 1.4
         media
         {samples 1,10
           absorption rgb <0.27, 1.0, 1.0>
         }
      }
But I have a problem and a question:

1)What I must do to have a shadow create by the wine which have a red
color (like filter do in pigment statement!)

2) What's append if I write:  absorption rgbf <0.27, 1.0, 1.0,0.8>
instead of  absorption rgb <0.27, 1.0, 1.0> (I have tried   and see
nothing!)


Thanks!

              Fabian.


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From: Margus Ramst
Subject: Re: Wine3
Date: 13 Oct 1999 09:00:21
Message: <38048233.8280F722@peak.edu.ee>
Fabian Brau wrote:
> 
> 1)What I must do to have a shadow create by the wine which have a red
> color (like filter do in pigment statement!)
> 

This absorbing media should be red _and_ produce a red shadow. Isn't that so
then?

> 2) What's append if I write:  absorption rgbf <0.27, 1.0, 1.0,0.8>
> instead of  absorption rgb <0.27, 1.0, 1.0> (I have tried   and see
> nothing!)
> 

Filter and transmit have no effect on media. The transparency of the media is
controlled by its density, which in turn is controlled by the rgb value. The rgb
value can be anything, it's not limited to the 0-1 range. For example
<27,100,100> is the same colour media, but much denser, i.e. less transparent.

Margus


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From: Mike
Subject: Re: Wine3
Date: 13 Oct 1999 16:57:32
Message: <3804F013.DFB3EF31@aol.com>
> 1)What I must do to have a shadow create by the wine which have a red
> color (like filter do in pigment statement!)

Use filter in your object, but you've already done that (color rgbf <1.0,
1.0, 1.0, 1.0>), so that's not a problem

> 2) What's append if I write:  absorption rgbf <0.27, 1.0, 1.0,0.8>
> instead of  absorption rgb <0.27, 1.0, 1.0> (I have tried   and see
> nothing!)

Your problem is that the media is too dense.  Try starting with absorption
<0, 1, 1> and go from there.

-Mike


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From: Nathan Kopp
Subject: Re: Wine3
Date: 24 Oct 1999 01:06:15
Message: <381293c7@news.povray.org>
Good news:
The next release of UVPov (sometime within the next week, if all goes well)
will include some photon-media interaction.  Although no photons will be
deposited in media yet, photons passing through scattering/absorbing media
will be attenuated.

-Nathan


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From: Peter Popov
Subject: Re: Wine3
Date: 24 Oct 1999 02:53:55
Message: <v6sSOECJ=V+RC5dDGAq0=x4iaDo6@4ax.com>
On Sun, 24 Oct 1999 01:04:19 -0400, "Nathan Kopp" <Nat### [at] Koppcom>
wrote:

>Good news:
>The next release of UVPov (sometime within the next week, if all goes well)
>will include some photon-media interaction.  Although no photons will be
>deposited in media yet, photons passing through scattering/absorbing media
>will be attenuated.
>
>-Nathan

Good work Nathan, this has been a long-awaited update. Thank you
and... vive les photons!


Peter Popov
ICQ: 15002700


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