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I'm currently working on a scene that requires me to use a very large flame
however when i scale the media sphere times 100 it looses a lot of quality.
what am i doing wrong?
//begin sample code
sphere {0,1 pigment {rgbt 1}
interior { media {
emission 1 intervals 10 samples 10,12 confidence .9999 variance 1/10
density { spherical scallop_wave turbulence .9
color_map {[0 rgb 0][.25 rgb <1,0,0>][.5 rgb <1,1,0>][.75 rgb <1,0,0>][1
rgb 0]}
scale .5} } } scale <100,200,100> hollow }
//end sample code
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Not sure about what you mean by it losing quality, but as I understand
it, media is scale-dependant, if you make a flame, then scale it to be 3
times as big, you will have to adjust the density to be 1/3 of what it
was to get the same effect. If you halve the size, you will have to
double the density.
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