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I know how to make flat waves - texture
how can I make real waves that are infinite?
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Eitan Tal wrote:
>
> I know how to make flat waves - texture
>
> how can I make real waves that are infinite?
Height fields with a large scale or by making them with a triangle
mesh. It is not easy even for advanced users of the program and I
cannot offer much more than that.
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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Or maybe you could try the Superpatch, a bit along the lines of what Gilles
Tran did in some of his images like Tileable.
?
Ken <tyl### [at] pacbellnet> wrote in message
news:37F48921.CACEAB8B@pacbell.net...
>
>
> Eitan Tal wrote:
> >
> > I know how to make flat waves - texture
> >
> > how can I make real waves that are infinite?
>
> Height fields with a large scale or by making them with a triangle
> mesh. It is not easy even for advanced users of the program and I
> cannot offer much more than that.
>
> --
> Ken Tyler
> 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html
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>Or maybe you could try the Superpatch, a bit along the lines of what Gilles
>Tran did in some of his images like Tileable.
Yes. Displacement mapping on a plane is what I would do. Preferably using a
pigment like granite.
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WTF IS SUPERPATCH?????
Lance Birch wrote:
> Or maybe you could try the Superpatch, a bit along the lines of what Gilles
> Tran did in some of his images like Tileable.
>
> ?
>
> Ken <tyl### [at] pacbellnet> wrote in message
> news:37F48921.CACEAB8B@pacbell.net...
> >
> >
> > Eitan Tal wrote:
> > >
> > > I know how to make flat waves - texture
> > >
> > > how can I make real waves that are infinite?
> >
> > Height fields with a large scale or by making them with a triangle
> > mesh. It is not easy even for advanced users of the program and I
> > cannot offer much more than that.
> >
> > --
> > Ken Tyler
> > 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> > http://home.pacbell.net/tylereng/index.html
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A solution is to create a bumb-map with sinusoidal waves, then add small
amounts of turbulence.
Simen.
Eitan Tal skrev i meldingen <37F### [at] netvisionnetil>...
>I know how to make flat waves - texture
>
>how can I make real waves that are infinite?
>
>
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>>I know how to make flat waves - texture
Oh, sorry! I didn't catch it. Forget my post.
>>
>>how can I make real waves that are infinite?
>>
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He didn't want to use a texture.
Simen Kvaal <sim### [at] studentmatnatuiono> wrote in message
news:37f4ac9e@news.povray.org...
> A solution is to create a bumb-map with sinusoidal waves, then add small
> amounts of turbulence.
>
> Simen.
>
> Eitan Tal skrev i meldingen <37F### [at] netvisionnetil>...
> >I know how to make flat waves - texture
> >
> >how can I make real waves that are infinite?
> >
> >
>
>
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SETTLE DOWN! Sheesh...
Superpatch is a rather large patch created by Ron and it has a lot of
functions like "custom objects" which can be made by formulas etc etc.
I'm sure the Link Master will be able to get you a link to where it can be
downloaded. :)
Eitan Tal <eit### [at] netvisionnetil> wrote in message
news:37F4A376.5A6CD642@netvision.net.il...
> WTF IS SUPERPATCH?????
>
> Lance Birch wrote:
>
> > Or maybe you could try the Superpatch, a bit along the lines of what
Gilles
> > Tran did in some of his images like Tileable.
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Lance Birch wrote:
>
> SETTLE DOWN! Sheesh...
>
> Superpatch is a rather large patch created by Ron and it has a lot of
> functions like "custom objects" which can be made by formulas etc etc.
>
> I'm sure the Link Master will be able to get you a link to where it can be
> downloaded. :)
http://www2.fwi.com/~parkerr/superpatch/
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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