POV-Ray : Newsgroups : povray.advanced-users : Long render time the good news Server Time
2 Nov 2024 15:24:34 EDT (-0400)
  Long render time the good news (Message 1 to 10 of 11)  
Goto Latest 10 Messages Next 1 Messages >>>
From: Mick Hazelgrove
Subject: Long render time the good news
Date: 5 Sep 1999 15:14:59
Message: <37d2c133@news.povray.org>
Hi All

Ken's suggestion of using boxes with a thickness of 0 works.

Render time has dropped from 22hrs to 1i/2 hrs!!!!

Mick


Post a reply to this message

From: Ken
Subject: Re: Long render time the good news
Date: 5 Sep 1999 15:20:11
Message: <37D2C209.D775B1F@pacbell.net>
Mick Hazelgrove wrote:
> 
> Hi All
> 
> Ken's suggestion of using boxes with a thickness of 0 works.
> 
> Render time has dropped from 22hrs to 1i/2 hrs!!!!
> 
> Mick

That is incredible. Glad I could help.

-- 
Ken Tyler

See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


Post a reply to this message

From: Cliff Bowman
Subject: Re: Long render time the good news
Date: 7 Sep 1999 13:23:25
Message: <37d4afb0.41894415@news.povray.org>
On Sun, 5 Sep 1999 19:47:28 +0100, "Mick Hazelgrove"
<mha### [at] mindaswinternetcouk> wrote:

>Hi All
>
>Ken's suggestion of using boxes with a thickness of 0 works.
>
>Render time has dropped from 22hrs to 1i/2 hrs!!!!
>
Wow. Mind-boggling improvement.

So Ken, I've got this scene which takes ages to render... it's got
about 13,000 fragments of an exploding mooon in it and a few thousand
stars (along with a gaseous/flammable explosions, now using CC's lens
flare again because media just wasn't working fast enough) I was just
wondering... any way to speed it up as much as Mick's cloudy scene?
<innocent grin>


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


Post a reply to this message

From: Ken
Subject: Re: Long render time the good news
Date: 7 Sep 1999 15:23:04
Message: <37D565BD.30716521@pacbell.net>
Cliff Bowman wrote:
> 
> On Sun, 5 Sep 1999 19:47:28 +0100, "Mick Hazelgrove"
> <mha### [at] mindaswinternetcouk> wrote:
> 
> >Hi All
> >
> >Ken's suggestion of using boxes with a thickness of 0 works.
> >
> >Render time has dropped from 22hrs to 1i/2 hrs!!!!
> >
> Wow. Mind-boggling improvement.
> 
> So Ken, I've got this scene which takes ages to render... it's got
> about 13,000 fragments of an exploding mooon in it and a few thousand
> stars (along with a gaseous/flammable explosions, now using CC's lens
> flare again because media just wasn't working fast enough) I was just
> wondering... any way to speed it up as much as Mick's cloudy scene?
> <innocent grin>
> 
> Cheers,
> 
> Cliff Bowman
> Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/

Contact Paul T. Bourke. He has just set up a render farm with Pov as one
of the programs he is running on it. He is looking for challenging jobs
to test out the load capabilities of the system. If you want an email
address let me know.

<all knowing grin>

-- 
Ken Tyler

See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


Post a reply to this message

From: Cliff Bowman
Subject: Re: Long render time the good news
Date: 9 Sep 1999 10:09:45
Message: <37d7a573.15261039@news.povray.org>
On Tue, 07 Sep 1999 12:21:33 -0700, Ken <tyl### [at] pacbellnet> wrote:

[snip]
>Contact Paul T. Bourke. He has just set up a render farm with Pov as one
>of the programs he is running on it. He is looking for challenging jobs
>to test out the load capabilities of the system. If you want an email
>address let me know.
>
><all knowing grin>
>
>-- 
>Ken Tyler
>
We're going to ahve to do something about you. Don't know what yet
but... Yeah, could you give me Paul's e-mail address please. I'm
certainly willing to give the idea of stress-testing hissystem out
<eg>


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


Post a reply to this message

From: Ken
Subject: Re: Long render time the good news
Date: 9 Sep 1999 11:00:46
Message: <37D7CB3E.B5AEF3F2@pacbell.net>
Cliff Bowman wrote:

> We're going to ahve to do something about you. Don't know what yet
> but...

Starting to sound like my wife....

> Yeah, could you give me Paul's e-mail address please. I'm
> certainly willing to give the idea of stress-testing hissystem out
> <eg>
> 
> Cheers,
> 
> Cliff Bowman
> Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/

  Let him know that I sent you his way and that you are offering an
animation scene that you would like rendered. Also be sure to include
all of the appropriate materials when you do hand the scene over. He
needs a .ini file with all of the rendering parameters specified that
you want used as he is not very experienced with Pov and needs things
spelled out for him. I'll leave it up to you guys to figure out how he
will return the results back to you.

Contact info:

----------------------------           ----------------------------------
P a u l   B o u r k e                     Astrophysics and Supercomputing
mailto:pbo### [at] swineduau                                 Mail number 31
http://www.mhri.edu.au/~pdb/           Swinburne University of Technology
Phone: 61 3 9214 5828                                 PO Box 218 Hawthorn
Fax:   61 3 9819 0856                            Victoria 3122, Australia


-- 
Ken Tyler

See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


Post a reply to this message

From: Remco de Korte
Subject: Re: Long render time the good news
Date: 9 Sep 1999 16:56:26
Message: <37D82019.FA5F36E3@xs4all.nl>
Ken wrote:
> 
> ----------------------------           ----------------------------------
> P a u l   B o u r k e                     Astrophysics and Supercomputing
> mailto:pbo### [at] swineduau                                 Mail number 31
> http://www.mhri.edu.au/~pdb/           Swinburne University of Technology
> Phone: 61 3 9214 5828                                 PO Box 218 Hawthorn
> Fax:   61 3 9819 0856                            Victoria 3122, Australia
> 

I can recommend it:
I sent a short animation which would have taken me over four days to render and
got the images back within a couple of hours.
Too bad the animation wasn't really worth looking at...

Remco


Post a reply to this message

From: Cliff Bowman
Subject: Re: Long render time the good news
Date: 11 Sep 1999 13:02:37
Message: <37d97b5f.17421996@news.povray.org>
On Thu, 09 Sep 1999 23:01:13 +0200, Remco de Korte
<rem### [at] xs4allnl> wrote:

>Ken wrote:
[Here's a handy uy with a render farm]
>
>I can recommend it:
>I sent a short animation which would have taken me over four days to render and
>got the images back within a couple of hours.
>Too bad the animation wasn't really worth looking at...
>
Mine won't be much better either, but takes me weeks (months?) to
render on jsut 4 PC's...


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


Post a reply to this message

From: Cliff Bowman
Subject: Re: Long render time the good news
Date: 11 Sep 1999 13:02:39
Message: <37da8641.85753794@news.povray.org>
On Thu, 09 Sep 1999 07:59:10 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>
>Cliff Bowman wrote:
>
>> We're going to ahve to do something about you. Don't know what yet
>> but...
>
>Starting to sound like my wife....
>
>> Yeah, could you give me Paul's e-mail address please. I'm
>> certainly willing to give the idea of stress-testing hissystem out
>> <eg>
>> 
Embarrasingly, the current render (started 21/8/99) finished
yesterday. I've got some re-working to do for a bit which didn't go as
hoped, but it's only about 50 frames long and the 4 PC's I've got here
can handle it overnight fairly well. Of course, I've deliberetaly
dumbed-down some aspects of the animation so that my machines can
handle doing the rendering without thrashing the hard drives TOO
badly...

There are all sorts of improvements I can make to the sequence if
someone with powerful kit can do the rendering (perhaps adding
radiosity would be nice, but needs much experimentation first. More
lights of lower brightness would add some ambiance. Nicely AA'd
renders would be nice too and my favourite would be ten times the
number of frames - for blurring porpoises).

But it's all "overly goodness" that I'd acheive, now that the basic
render of the current design is done, sadly. Particularly the
"blurring" option - the animation is already 900 frames at 704 * 576 -
9000 frames would necessitate the ability to burn CD's and post 'em I
think. Either that or a second mortgage for the internet connection
here...

I've got to concentrate on writing some bullet-proofing (or at least
feather-proofing) for software (OBJuvPOV) so I don't now expect to
have anything worth sending him unless he doesn't want to send me the
results, but just look at them himself to prove that his farm can
handle it - at least, not soon. Having trouble working up the
enthusiasm for bullet-proofing mesh2 export for "iffy" .OBJ files - I
know it works with Poser4 .OBJ files that contain what you're meant to
see, but doesn't handle some of the mistakes Poser makes yet.

Oh well, nose/grindstone/backto/ought I/go :)


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


Post a reply to this message

From: Bob Hughes
Subject: Re: Long render time the good news
Date: 12 Sep 1999 12:16:41
Message: <37dbd1e9@news.povray.org>
You are the epitome of that phrase "You know you have been raytracing
too long when...".  Yes indeed, you certainly are... when you set
something rendering for almost three weeks.

Bob

Cliff Bowman <c.b### [at] cwcomnet> wrote in message
news:37da8641.85753794@news.povray.org...
> On Thu, 09 Sep 1999 07:59:10 -0700, Ken <tyl### [at] pacbellnet>
wrote:
> Embarrasingly, the current render (started 21/8/99) finished
> yesterday.


Post a reply to this message

Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.