POV-Ray : Newsgroups : povray.advanced-users : Blend map Server Time
2 Nov 2024 15:22:53 EDT (-0400)
  Blend map (Message 1 to 10 of 10)  
From: T'vakah
Subject: Blend map
Date: 6 Aug 1999 11:38:01
Message: <37ab0159@news.povray.org>
I was just searching through the 3.1 docs and can't find any reference to
the blend_map.  Is it still supported?  If not why was it dropped?


T'vakah

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A small project I am working on know:
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From: Ken
Subject: Re: Blend map
Date: 6 Aug 1999 11:52:47
Message: <37AB03F5.C5090B52@pacbell.net>
T'vakah wrote:
> 
> I was just searching through the 3.1 docs and can't find any reference to
> the blend_map.  Is it still supported?  If not why was it dropped?
> 
> T'vakah

I have never heard of it. Are you sure that it was a feature of Pov and if
so what version ? It might be from a custom version of Pov but not in the
official version.

These are the only map type functions that I can remember that are supported:

bump_map
density_map
image_map
material_map
normal_map
pigment_map
texture_map

-- 
Ken Tyler
  
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm


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From: PoD
Subject: Re: Blend map
Date: 6 Aug 1999 14:13:39
Message: <37AB2618.771399C4@merlin.net.au>
Ken wrote:
> 
> T'vakah wrote:
> >
> > I was just searching through the 3.1 docs and can't find any reference to
> > the blend_map.  Is it still supported?  If not why was it dropped?
> >
> > T'vakah
> 
> I have never heard of it. Are you sure that it was a feature of Pov and if
> so what version ? It might be from a custom version of Pov but not in the
> official version.
> 
> These are the only map type functions that I can remember that are supported:
> 
> bump_map
> density_map
> image_map
> material_map
> normal_map
> pigment_map
> texture_map
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm

+ colour_map
+ slope_map

Cheers, PoD.


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From: Ken
Subject: Re: Blend map
Date: 6 Aug 1999 14:18:39
Message: <37AB2620.6397DFA9@pacbell.net>
PoD wrote:
> + colour_map
> + slope_map
> 
> Cheers, PoD.

OUCH - I don't know how I missed color_map as many times as I have used it.

Ken Tyler


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From: T'vakah
Subject: Re: Blend map
Date: 6 Aug 1999 16:34:04
Message: <37ab46bc@news.povray.org>
I forget where I saw it used, but I am certain I saw it somewhere.  It is
used in pigments, and works on them the way slope_map does on normal.  I am
not sure if I saw it in use with an official version, or a patch though.


--

T'vakah

----------------------------------------------------------------------------
--------------------------------------------------

A small project I am working on know:
http://backdoor.to/edertav/


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From: Ken
Subject: Re: Blend map
Date: 6 Aug 1999 16:37:57
Message: <37AB46B8.66385B4B@pacbell.net>
T'vakah wrote:
> 
> I forget where I saw it used, but I am certain I saw it somewhere.  It is
> used in pigments, and works on them the way slope_map does on normal.  I am
> not sure if I saw it in use with an official version, or a patch though.
> 
> --
> 
> T'vakah

  I think the closest equivalents would be texture_map and pigment_map. You
can combine an amazing amount of patterns and colors with these two features.

-- 
Ken Tyler
  
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm


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From: Alberto
Subject: Re: Blend map
Date: 6 Aug 1999 16:55:35
Message: <37AB4C3D.739FF051@ma.usb.ve>
May be, you are talking about  average, may be not.
Alberto.


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From: Ken
Subject: Re: Blend map
Date: 6 Aug 1999 23:30:00
Message: <37ABA7E4.25362098@pacbell.net>
T'vakah wrote:
> 
> I was just searching through the 3.1 docs and can't find any reference to
> the blend_map.  Is it still supported?  If not why was it dropped?
> 
> T'vakah

See the Pattern Modifiers section of the docs for a reference to blend_map:

Pattern modifiers

Pattern modifiers are statements or parameters which modify how a pattern
is evaluated or tells what to do with the pattern. The complete syntax is:

PATTERN_MODIFIER:

BLEND_MAP_MODIFIER | AGATE_MODIFIER | DENSITY_FILE_MODIFIER |
QUILTED_MODIFIER | BRICK_MODIFIER |
turbulence <Amount> | octaves Count | omega Amount | lambda Amount |
warp { [WARP_ITEMS...] } |
TRANSFORMATION

BLEND_MAP_MODIFIER:

frequency Amount | phase Amount |
ramp_wave | triangle_wave | sine_wave | scallop_wave |
cubic_wave | poly_wave [Exponent]

-- 
Ken Tyler

Older   Links: http://home.pacbell.net/tylereng/links.htm
Updated Links: http://home.pacbell.net/tylereng/bkmrk999.htm


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From: John VanSickle
Subject: Re: Blend map
Date: 7 Aug 1999 11:41:55
Message: <37AC56BB.3F5C199D@erols.com>
T'vakah wrote:
> 
> I was just searching through the 3.1 docs and can't find any reference
> to the blend_map.  Is it still supported?  If not why was it dropped?

The blend_map is the general term for the different maps that take an
index from 0 to 1 and return texturing information of some sort.  The
different kinds of blend maps are listed elsewhere in this thread.

Regards,
John


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From: Peter Popov
Subject: Re: Blend map
Date: 7 Aug 1999 14:08:29
Message: <37aba788.2391061@204.213.191.228>
On Fri, 6 Aug 1999 11:35:52 -0400, "T'vakah" <tva### [at] hotmailcom>
wrote:

>I was just searching through the 3.1 docs and can't find any reference to
>the blend_map.  Is it still supported?  If not why was it dropped?
>
>
>T'vakah
>
>----------------------------------------------------------------------------
>--------------------------------------------------
>
>A small project I am working on know:
>http://backdoor.to/edertav/

You might have seen blend_map in the POV source code. 


Peter Popov
ICQ: 15002700


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