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Eitan Tal wrote:
>
> if I want to make a light source that is -------- linear, not *
>
> what do I have to do? make many weak lights that are near each other
> that
> will look like neon? * * * * *?
http://www.students.tut.fi/~warp/povVFAQ.html#brightobjects
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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Read the documentation about area lights.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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