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I was just searching through the 3.1 docs and can't find any reference to
the blend_map. Is it still supported? If not why was it dropped?
T'vakah
----------------------------------------------------------------------------
--------------------------------------------------
A small project I am working on know:
http://backdoor.to/edertav/
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T'vakah wrote:
>
> I was just searching through the 3.1 docs and can't find any reference to
> the blend_map. Is it still supported? If not why was it dropped?
>
> T'vakah
I have never heard of it. Are you sure that it was a feature of Pov and if
so what version ? It might be from a custom version of Pov but not in the
official version.
These are the only map type functions that I can remember that are supported:
bump_map
density_map
image_map
material_map
normal_map
pigment_map
texture_map
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Ken wrote:
>
> T'vakah wrote:
> >
> > I was just searching through the 3.1 docs and can't find any reference to
> > the blend_map. Is it still supported? If not why was it dropped?
> >
> > T'vakah
>
> I have never heard of it. Are you sure that it was a feature of Pov and if
> so what version ? It might be from a custom version of Pov but not in the
> official version.
>
> These are the only map type functions that I can remember that are supported:
>
> bump_map
> density_map
> image_map
> material_map
> normal_map
> pigment_map
> texture_map
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm
+ colour_map
+ slope_map
Cheers, PoD.
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PoD wrote:
> + colour_map
> + slope_map
>
> Cheers, PoD.
OUCH - I don't know how I missed color_map as many times as I have used it.
Ken Tyler
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I forget where I saw it used, but I am certain I saw it somewhere. It is
used in pigments, and works on them the way slope_map does on normal. I am
not sure if I saw it in use with an official version, or a patch though.
--
T'vakah
----------------------------------------------------------------------------
--------------------------------------------------
A small project I am working on know:
http://backdoor.to/edertav/
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T'vakah wrote:
>
> I forget where I saw it used, but I am certain I saw it somewhere. It is
> used in pigments, and works on them the way slope_map does on normal. I am
> not sure if I saw it in use with an official version, or a patch though.
>
> --
>
> T'vakah
I think the closest equivalents would be texture_map and pigment_map. You
can combine an amazing amount of patterns and colors with these two features.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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May be, you are talking about average, may be not.
Alberto.
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T'vakah wrote:
>
> I was just searching through the 3.1 docs and can't find any reference to
> the blend_map. Is it still supported? If not why was it dropped?
>
> T'vakah
See the Pattern Modifiers section of the docs for a reference to blend_map:
Pattern modifiers
Pattern modifiers are statements or parameters which modify how a pattern
is evaluated or tells what to do with the pattern. The complete syntax is:
PATTERN_MODIFIER:
BLEND_MAP_MODIFIER | AGATE_MODIFIER | DENSITY_FILE_MODIFIER |
QUILTED_MODIFIER | BRICK_MODIFIER |
turbulence <Amount> | octaves Count | omega Amount | lambda Amount |
warp { [WARP_ITEMS...] } |
TRANSFORMATION
BLEND_MAP_MODIFIER:
frequency Amount | phase Amount |
ramp_wave | triangle_wave | sine_wave | scallop_wave |
cubic_wave | poly_wave [Exponent]
--
Ken Tyler
Older Links: http://home.pacbell.net/tylereng/links.htm
Updated Links: http://home.pacbell.net/tylereng/bkmrk999.htm
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T'vakah wrote:
>
> I was just searching through the 3.1 docs and can't find any reference
> to the blend_map. Is it still supported? If not why was it dropped?
The blend_map is the general term for the different maps that take an
index from 0 to 1 and return texturing information of some sort. The
different kinds of blend maps are listed elsewhere in this thread.
Regards,
John
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On Fri, 6 Aug 1999 11:35:52 -0400, "T'vakah" <tva### [at] hotmailcom>
wrote:
>I was just searching through the 3.1 docs and can't find any reference to
>the blend_map. Is it still supported? If not why was it dropped?
>
>
>T'vakah
>
>----------------------------------------------------------------------------
>--------------------------------------------------
>
>A small project I am working on know:
>http://backdoor.to/edertav/
You might have seen blend_map in the POV source code.
Peter Popov
ICQ: 15002700
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