|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all,
I am currently working on making a skin for the greatest mp3 player
around - Sonique. I've been trying to make some neon lights, and cant get
them to glow. All my object have mabient set to 1 and my radiosity
brightness is set to 10. But they do not seem to be emmit light. Does anyone
have any ideas on how I cou;d make a neon light accually glow?
Thanks,
-Dravis
~~~~~~~~~~~~~~~~~~~~~~~~
Reid Towsley
dra### [at] hotmailcom
ICQ: 14476508
http://www3.sk.sympatico.ca/towsr
~~~~~~~~~~~~~~~~~~~~~~~~
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Chances are that your lights are very thin or at least small, and it could be
that not enough samples are making it to them. The only solution is to either
increase their size or increase the count.
-Mike
Reid Towsley wrote:
> Hi all,
> I am currently working on making a skin for the greatest mp3 player
> around - Sonique. I've been trying to make some neon lights, and cant get
> them to glow. All my object have mabient set to 1 and my radiosity
> brightness is set to 10. But they do not seem to be emmit light. Does anyone
> have any ideas on how I cou;d make a neon light accually glow?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike wrote:
>
> Chances are that your lights are very thin or at least small, and it could be
> that not enough samples are making it to them. The only solution is to either
> increase their size or increase the count.
>
> -Mike
You can also increase the ambient value above 1. Pov allows values much
higher than one now so feel free to experiment with higher values.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Friendly reminder: you don't get a glow forming immediately upon and
around a object, only a coloring on the surfaces of other objects, when
using 'radiosity' alone. Media atmosphere would be required for a true
glow.
Ken wrote:
>
> Mike wrote:
> >
> > Chances are that your lights are very thin or at least small, and it could be
> > that not enough samples are making it to them. The only solution is to either
> > increase their size or increase the count.
> >
> > -Mike
>
> You can also increase the ambient value above 1. Pov allows values much
> higher than one now so feel free to experiment with higher values.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi fellow POVRAY users:
I have free 8 and 16 bit digital elevation data for
the Earth (from 360x180 to 4320x2160 ) available
for your use at:
http://www.cuug.ab.ca/~fortuned/dew.html
Have fun with it!
Doug Fortune
Calgary
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 17 Jul 1999 15:54:42 -0600, Doug Fortune <pen### [at] homecom>
wrote:
>Hi fellow POVRAY users:
>
>I have free 8 and 16 bit digital elevation data for
>the Earth (from 360x180 to 4320x2160 ) available
>for your use at:
>
>http://www.cuug.ab.ca/~fortuned/dew.html
>
>Have fun with it!
cheers - it'll probably take me months to get round to t but I can
have great fun with that :)
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
PS change ".duffcom" to ".net" if replying via e-mail
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |