"Bald Eagle" <cre### [at] netscapenet> wrote:
> I recall in one of the sites that I stumbled across, there was a method for
> calculating how many circles there were for any given level of recursion.
> That might be a nice addition to the debug stream, as well as warning/sanity
> check before a render is attempted to be started with too high a level of
> recursion for the system it's being run on.
https://en.wikibooks.org/wiki/Fractals/Apollonian_fractals
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