POV-Ray : Newsgroups : povray.advanced-users : Applying noise to geometry : Re: Applying noise to geometry Server Time
21 Jun 2024 01:19:40 EDT (-0400)
  Re: Applying noise to geometry  
From: ingo
Date: 27 Feb 2023 14:30:00
Message: <web.63fd03fb2d72758917bac71e8ffb8ce3@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:

> Maybe anyone can advise something about such arbitrary geometry
> modifications ?
> Thanks in advance.

Another method could be to use the trace function to place objects on other
objects. You could cover an object with 'random' sized small blobs to get an
effect like your example. It is the same method as used for creating forests and
grass patches in landscapes.


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