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clipka <ano### [at] anonymousorg> wrote:
>
> This is to be expected to some degree.
> ...
> ...
> ...
> In official POV-Ray, the only way to solve this is to use either very
> high-quality radiosity settings, or somehow introduce high-"frequency"
> noise, so that enough samples are taken that the accuracy of the image
> gets high enough for the seams to remain within the limits of human
> perception or "drowns" in noise.
>
Indeed, I used now very high radiosity settings (with rendering time about 20x),
and although the result is still not perfect but much better. See the third
variation at the above url now.
Tamas
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