POV-Ray : Newsgroups : povray.advanced-users : Applying noise to geometry : Re: Applying noise to geometry Server Time
21 Jun 2024 01:49:34 EDT (-0400)
  Re: Applying noise to geometry  
From: Cousin Ricky
Date: 27 Feb 2023 17:26:05
Message: <63fd2dfd$1@news.povray.org>
On 2023-02-27 15:52 (-4), yesbird wrote:
> On 27/02/2023 22:26, ingo wrote:
>> Another method could be to use the trace function to place objects on
>> other
>> objects. You could cover an object with 'random' sized small blobs to
>> get an
>> effect like your example. It is the same method as used for creating
>> forests and
>> grass patches in landscapes.
> Hi ingo,
> thanks for ideas and examples. Although fist method works fine, second
> looks more attractive, as, I suppose, will allow 'decorate' imported
> mesh, which gives me more control on the object's shape.
> 
> Unfortunately, I can't find a more detailed description and/or examples.
> Could you please point me to them ?

I haven't tried it out for myself, but there is an Object Collection
module that might be helpful for this method:

https://github.com/LeForgeron/PovContributions/tree/master/findsurface/maggot%201.0


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