POV-Ray : Newsgroups : povray.advanced-users : Radiosity rendering depends on camera direction? : Re: Radiosity rendering depends on camera direction? Server Time
14 Oct 2024 06:51:58 EDT (-0400)
  Re: Radiosity rendering depends on camera direction?  
From: clipka
Date: 9 Apr 2019 06:25:17
Message: <5cac730d$1@news.povray.org>
Am 08.04.2019 um 19:06 schrieb Alain:

> Just an idea :
> Try rendering it all in one go, then, project onto a box or sphere :

That's actually a pretty smart idea.
It's important though to use a high enough resolution, or at least use 
interpolation for the projected image.

Alternatively, the image could be rendered directly to a single cube map 
image using a v3.8.0-alpha user-defined camera (or a v3.7.0 mesh camera, 
but that's more of a hassle to set up). If 6 separate images are needed, 
that could then simply be achieved by cutting the output image into 
pieces in any image processing software.


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