POV-Ray : Newsgroups : povray.advanced-users : Radiosity rendering depends on camera direction? : Re: Radiosity rendering depends on camera direction? Server Time: 26 Jun 2019 19:53:34 GMT
  Re: Radiosity rendering depends on camera direction?  
From: clipka
Date: 9 Apr 2019 10:25:17
Am 08.04.2019 um 19:06 schrieb Alain:

> Just an idea :
> Try rendering it all in one go, then, project onto a box or sphere :

That's actually a pretty smart idea.
It's important though to use a high enough resolution, or at least use 
interpolation for the projected image.

Alternatively, the image could be rendered directly to a single cube map 
image using a v3.8.0-alpha user-defined camera (or a v3.7.0 mesh camera, 
but that's more of a hassle to set up). If 6 separate images are needed, 
that could then simply be achieved by cutting the output image into 
pieces in any image processing software.

Post a reply to this message

Copyright 2003-2008 Persistence of Vision Raytracer Pty. Ltd.