// PoVRay 3.7 Scene File " ... .pov" // author: ... // date: ... //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" #include "model.inc" //#include "cube.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {perspective angle 55 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 0.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 35 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <-1.5 , -2.5 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 75 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <1.0 , 1.5 , 0.0>} camera{Camera_0} // sun ---------------------------------------------------------------------- light_source{< 3000,3000,-3000> color rgb <1.0,1.0,1.0>} // sky ---------------------------------------------------------------------- /* sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <0.6,0.7,1.0>] [0.35 rgb <0.1,0.0,0.8>] [0.65 rgb <0.1,0.0,0.8>] [1.00 rgb <0.6,0.7,1.0>] } scale 2 } // end of pigment } //end of skysphere */ // ground ------------------------------------------------------------------- /* plane{ <0,1,0>, 0 texture{ pigment{ checker color rgb<1,1,1>*1.2 color rgb<0.25,0.15,0.1>*0} //normal { bumps 0.75 scale 0.025} finish { phong 0.1} } // end of texture } // end of plane */ object { model finish { ambient 0 diffuse 10 reflection .25 specular 0 roughness .001 reflection { 1.75 metallic } } interior { ior 0.33 } rotate <0, 180, 0> }