#version 3.7; global_settings { assumed_gamma 1.0 } #declare Camera_Up = -y; #declare Camera_Right = +z; #declare Camera_Location = <0,0,0>; #declare Camera_Direction = -x; #declare Camera_LookAt = Camera_Location + Camera_Direction; #declare Camera_Transform = transform { matrix <0,0,-1,0,1,0,1,0,0,0,-88,-640> // front entrance // matrix <0,0,-1,0,1,0,1,0,0,0,-88,100> // matrix <0,0,-1,0,1,0,1,0,0,0,-88,-180> // matrix <0,0,-1,0,1,0,1,0,0,-280,-88,-180> // matrix <0,0,-1,0,1,0,1,0,0,280,-312,140> // matrix <0,0,-1,0,1,0,1,0,0,200,-312,-140> // matrix <0,0,-1,0,1,0,1,0,0,-200,-312,-140> // matrix <0,0,-1,0,1,0,1,0,0,-360,-312,140> } camera { spherical angle 360 180 up Camera_Up right Camera_Right location Camera_Location direction Camera_Direction transform {Camera_Transform} look_at Camera_LookAt } #default { finish{ emission 1 } } #declare FAR=2000; #declare BIG=200; //sphere { 0, 1 texture { pigment { rgb 1 } } } sphere { FAR*x, BIG texture { pigment { red 1 } }} sphere { FAR*y, BIG texture { pigment { green 1 } }} sphere { FAR*z, BIG texture { pigment { blue 1 } } } sphere { -FAR*x, BIG texture { pigment { rgb <0,1, 1> } }} sphere { -FAR*y, BIG texture { pigment { rgb <1,0, 1> } }} sphere { -FAR*z, BIG texture { pigment { rgb <1,1,0> } } }