Hi,
I currently have a program that ouputs
mesh2
objects and adds texture info to them. Unfortunately, my textures
are
standard Windows BMP files. Since BMP files don't support an alha
channel,
so parts of the bitmap that are supposed to be transparent are
not. If I
could tell my program to output PNG files I would but I can't at this
time.
So...what I would like to know is who
do I make a
feature request to? What I would like to see is an option to
specify
"transmit color <R,G, B> .5" or something like that to tell
POV-Ray, when
you see this color in the texture, pretend its 50% transparent.
Does that
make sense?
Currently, POV-Ray only supports
"transmit all
x.x", but I don't want to filter ALL of the texture, just one specific
color of
the texture. If there is another way of going about doing this and
I am
just not understanding the documentation correctly, someone please feel
free to
offer advice :-)
Respectfully,
Mitselplik