POV-Ray : Newsgroups : povray.advanced-users Server Time
28 Mar 2024 16:30:03 EDT (-0400)
  povray.advanced-users (Thread 1 to 50 of 2018)  
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Date Last Post Subject Author
29 Mar 2021 30 Mar 2021 write uint32_t (15) ingo
21 Mar 2021 25 Mar 2021 Color maps (7) Bald Eagle
2 Mar 2021 7 Sep 2023 New random distribution macros (17) Bald Eagle
28 Feb 2021 1 Mar 2021 Infinite poly-torus (3) Bald Eagle
27 Feb 2021 28 Feb 2021 Conditional expressions in functions (4) Bald Eagle
23 Feb 2021 26 Feb 2021 Functions in SDL - - - Kenneth (2) Bald Eagle
22 Feb 2021 28 Feb 2021 Maclaurin spheroid (3) Mike Horvath
9 Feb 2021 9 Feb 2021 Coding a warp in SDL (1) Bald Eagle
8 Feb 2021 11 Feb 2021 Strange media artefact (7) Bald Eagle
6 Feb 2021 22 Feb 2021 Exponential cylinder density function (8) Mike Horvath
5 Feb 2021 22 Feb 2021 Speeding up media (32) Mike Horvath
26 Jan 2021 22 Feb 2021 Logarithmic spiral tube (4) Mike Horvath
26 Jan 2021 28 Jan 2021 Paraboloid with thickness (5) Mike Horvath
10 Jan 2021 26 Jan 2021 Area light media artifact (6) Mike Horvath
10 Jan 2021 29 Jan 2021 HDRI starfield (7) Mike Horvath
26 Sep 2020 27 Sep 2020 Math terminology: "degree" or "order"? (4) Cousin Ricky
26 Sep 2020 1 Oct 2020 smooth_triangle normals (6) Bald Eagle
22 Sep 2020 23 Sep 2020 Taking and evaluating second partial derivatives (2) Bald Eagle
13 Sep 2020 15 Sep 2020 using multiple versions of POV-ray-- library_pat... (11) Kenneth
25 Aug 2020 23 Sep 2020 textures, uv_mapping, and global normals (5) Bald Eagle
11 Jul 2020 11 Jul 2020 Segmentation fault (core dumped) with function {... (3) Bald Eagle
27 May 2020 31 May 2020 Problems building new [mixed] arrays. Bug(s)? (5) Bald Eagle
18 May 2020 18 May 2020 [Math] Function gradients and gradient normalize... (2) Bald Eagle
11 Apr 2020 15 Apr 2020 Normal pigment not evaluated as a function? (5) Bald Eagle
29 Feb 2020 6 Mar 2020 Mesh2 and image maps (3) Leroy
23 Feb 2020 23 Feb 2020 Calculate distance between point and viewport (4) Mike Horvath
16 Feb 2020 8 Apr 2020 Outputting the outlines of a scene (9) Mike Horvath
16 Feb 2020 27 Mar 2020 Outputting the outlines of a scene (3) Mike Horvath
26 Jan 2020 2 Feb 2020 Continuing stopped render strategies (4) Mike Horvath
18 Jan 2020 29 Feb 2020 Extract 2D screen coordinates from 3D (9) kurtz le pirate
17 Jan 2020 17 Jan 2020 isosurface issue (1) Rick
31 Dec 2019 5 Jan 2020 XPM or PPM with Alpha input support (4) Mr
15 Oct 2019 15 Oct 2019 Fourier transform of an image? (3) gregjohn
5 Oct 2019 16 Oct 2019 Seeking complex prism advice (12) Bald Eagle
21 Aug 2019 22 Aug 2019 bitwise operator syntax (7) Bald Eagle
11 Aug 2019 12 Aug 2019 Sturmian root solver (2) Bald Eagle
6 Aug 2019 17 Dec 2019 Mathematical "Primitive" vs Isosurface (10) Bald Eagle
23 Jul 2019 24 Jul 2019 Finer points of function syntax (2) Bald Eagle
21 Jul 2019 21 Jul 2019 Debugging loop-generated texture_map (2) Bald Eagle
15 Jul 2019 16 Jul 2019 Reconstructing full color pigment pattern (5) Bald Eagle
11 Jul 2019 13 Jul 2019 Scattering types: Rayleigh and Henyey-Greenstein... (4) michaelafsjaelland
10 Jul 2019 10 Jul 2019 Check for missing include files? (4) Mike Horvath
21 Jun 2019 23 Jun 2019 Using an image_map as a light filter: bug in 3.8? (6) Bald Eagle
11 Jun 2019 13 Jun 2019 Lumens in LightSysIV? (4) Mike Horvath
11 Jun 2019 12 Jun 2019 Using FFT to construct isosurfaces (2) Bald Eagle
7 May 2019 15 May 2019 Photons, in version 3.6 to 3.7 (18) Albun
6 Apr 2019 10 Apr 2019 Radiosity rendering depends on camera direction? (11) Tamas Gunda
11 Mar 2019 11 Mar 2019 Photons and media (1) Thomas de Groot
23 Feb 2019 24 Feb 2019 Background transparency and radiosity (6) Mike Horvath
22 Jan 2019 17 May 2019 Apparent circular pattern of scratches (17) Bald Eagle
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