POV-Ray : Newsgroups : povray.advanced-users Server Time
30 Dec 2024 12:22:47 EST (-0500)
  povray.advanced-users (Thread 51 to 100 of 2087)  
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Date Last Post Subject Author
29 Oct 2022 5 Jun 2023 Gaussian curvature of a surface (11) Bald Eagle
7 Aug 2022 13 Aug 2022 Make moon ground like tiled textures (4) Warren
6 Aug 2022 29 Aug 2022 Stumped by desk lamp trig equation (8) Cousin Ricky
20 Jul 2022 27 Jul 2022 Realistic Lunar Rendering Tool (7) JayTan
3 Jun 2022 7 Jun 2022 Why don't shadows get blurry after a certain dis... (12) HackerDaGreat57
5 May 2022 5 May 2022 Re: Skewness (long) (1) Francois LE COAT
12 Apr 2022 21 Nov 2023 Optical Pendulum (11) Francois LE COAT
6 Apr 2022 9 Apr 2022 Problem with multiple macro calls (5) Juergen
6 Mar 2022 14 Mar 2022 How to create realistic caustics? (11)
1 Aug 2021 13 Dec 2021 Evaluating macro result in array initialization (3) Bald Eagle
6 Jul 2021 1 Aug 2021 Requesting a more comprehensive text {} usage tu... (7) Bald Eagle
18 Jun 2021 27 Jun 2021 Override textures/materials? (31) Mike Horvath
17 Jun 2021 9 Nov 2021 Facebook 3D posts (41) Mike Horvath
17 May 2021 21 May 2021 clutter.mcr and trace() (28) Mike Horvath
13 May 2021 13 May 2021 Correct function/pigment syntax? (4) Mike Horvath
3 May 2021 1 Sep 2021 Fake shadows in 32-bit images? (21) Mike Horvath
25 Apr 2021 28 Apr 2021 Matrix transform help plz (7) Mike Horvath
21 Apr 2021 21 Apr 2021 Potential speedup of isosurface rendering. (2) Michael Scharrer
20 Apr 2021 27 May 2021 Need a script to randomly scatter objects vertic... (30) Mike Horvath
29 Mar 2021 30 Mar 2021 write uint32_t (15) ingo
21 Mar 2021 25 Mar 2021 Color maps (7) Bald Eagle
2 Mar 2021 7 Sep 2023 New random distribution macros (17) Bald Eagle
28 Feb 2021 1 Mar 2021 Infinite poly-torus (3) Bald Eagle
27 Feb 2021 28 Feb 2021 Conditional expressions in functions (4) Bald Eagle
23 Feb 2021 26 Feb 2021 Functions in SDL - - - Kenneth (2) Bald Eagle
22 Feb 2021 28 Feb 2021 Maclaurin spheroid (3) Mike Horvath
9 Feb 2021 9 Feb 2021 Coding a warp in SDL (1) Bald Eagle
8 Feb 2021 11 Feb 2021 Strange media artefact (7) Bald Eagle
6 Feb 2021 22 Feb 2021 Exponential cylinder density function (8) Mike Horvath
5 Feb 2021 22 Feb 2021 Speeding up media (32) Mike Horvath
26 Jan 2021 22 Feb 2021 Logarithmic spiral tube (4) Mike Horvath
26 Jan 2021 28 Jan 2021 Paraboloid with thickness (5) Mike Horvath
10 Jan 2021 26 Jan 2021 Area light media artifact (6) Mike Horvath
10 Jan 2021 29 Jan 2021 HDRI starfield (7) Mike Horvath
26 Sep 2020 27 Sep 2020 Math terminology: "degree" or "order"? (4) Cousin Ricky
26 Sep 2020 1 Oct 2020 smooth_triangle normals (6) Bald Eagle
22 Sep 2020 23 Sep 2020 Taking and evaluating second partial derivatives (2) Bald Eagle
13 Sep 2020 15 Sep 2020 using multiple versions of POV-ray-- library_pat... (11) Kenneth
25 Aug 2020 23 Sep 2020 textures, uv_mapping, and global normals (5) Bald Eagle
11 Jul 2020 11 Jul 2020 Segmentation fault (core dumped) with function {... (3) Bald Eagle
27 May 2020 31 May 2020 Problems building new [mixed] arrays. Bug(s)? (5) Bald Eagle
18 May 2020 18 May 2020 [Math] Function gradients and gradient normalize... (2) Bald Eagle
11 Apr 2020 15 Apr 2020 Normal pigment not evaluated as a function? (5) Bald Eagle
29 Feb 2020 6 Mar 2020 Mesh2 and image maps (3) Leroy
23 Feb 2020 23 Feb 2020 Calculate distance between point and viewport (4) Mike Horvath
16 Feb 2020 8 Apr 2020 Outputting the outlines of a scene (9) Mike Horvath
16 Feb 2020 27 Mar 2020 Outputting the outlines of a scene (3) Mike Horvath
26 Jan 2020 2 Feb 2020 Continuing stopped render strategies (4) Mike Horvath
18 Jan 2020 29 Feb 2020 Extract 2D screen coordinates from 3D (9) kurtz le pirate
17 Jan 2020 17 Jan 2020 isosurface issue (1) Rick
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