|
![](/i/fill.gif) |
> Those were fun. :D I'de like more ... but I don't want
> you getting burned out by running them!
Actually it was only the scc3 that was time consuming, now that I
have the scripts set up things work moderately smoothly with the most
time consuming point being the final www page.
> >2. Special geometry. eg: Create a scene using only one high level primitive,
> > but as many of them as you like, for example: a supershape.
> yeah, that could work (goes to read what a "supershape" is in the docs)
See
http://astronomy.swin.edu.au/~pbourke/surfaces/supershape3d/
These are an extension to superellipsoids. The idea would be that a macro
or two would be provided that implemented the supershape and no other
primitive would be allowed.
> >3. Create a 3D scene which when rendered from a particular position forms an
> > image that tiles the plane.
> This last might be too easy to be a contest. I believe there is
> an include file out there that will do it for you automatically.
> I think Chris colefax wrote it but I'm note sure off the top of
> my head.
I'd like a pointer to that if it does exist.
--
Paul Bourke
pdb_NOSPAMswin.edu.au
Post a reply to this message
|
![](/i/fill.gif) |