POV-Ray : Newsgroups : irtc.stills : Uploaded source has dissappeared : Re: Uploaded source has dissappeared Server Time
20 Apr 2024 09:26:17 EDT (-0400)
  Re: Uploaded source has dissappeared  
From: Nekar Xenos
Date: 3 Jul 2010 02:42:21
Message: <op.ve88wrpaufxv4h@xena>
On Fri, 02 Jul 2010 16:34:49 +0200, Paolo Gibellini  
<p.g### [at] gmailcom> wrote:

>  >Nekar Xenos  on date 02/07/2010 14:12 wrote:
>> On Fri, 02 Jul 2010 13:49:43 +0200, Nekar Xenos <nek### [at] gmailcom>
>> wrote:
>>
>>> I uploaded my source files as a zip file, when submitting my entry.
>>> Now I see there is no source file available when voting.
>>>
>>> -Nekar Xenos-
>>
>> I also had this problem with my entry to the "space" round.
>>
>> -Nekar Xenos-
> I hope that your sources will re-appear soon: I like a lot your image  
> and I'm curious to see the soil texture.
> ;-)
> Paolo

Here it is - just in case it doesn't get sorted out ;)

////////////////////////Begin code/////////////////////////

// First define the colours with a spline
  #declare Fract_colors =spline {linear_spline 2,<.11,.1,.09>*.001,   
7,<.15,.13,.1> };

#macro FracTex(Recursions)
      #local Count=0;

      #while (Count<Recursions)
       crackle
       //rotate Count*30
       //triangle_wave
       warp{turbulence .3}
       scale .5
       texture_map{[0 pigment{ rgb Fract_colors(Count)}
                      normal{crackle (Recursions-Count)*.5 slope_map {[0  
<-1,1>][.1 <1,-1>][1 <0,0>]}}
                    ]
                   [.1

       #local Count=Count+1;
      #end

      pigment{rgb  Fract_colors(Count) }
      normal{ crackle  Count/.5 slope_map {[0 <-1,1>][.1 <1,-1>][1 <0,0>]} }

      #while (Count>0)
       ]
       }
      #local Count=Count-1;
      #end


#end


plane{y,0 texture{Fractex(5)}}


//////////////end code//////////////////////////

-- 
-Nekar Xenos-

"The spoon is not real"


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.