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You cannot position the camera via manual coordinate entry such that
both X and Y are 0. Why is that?
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Hi Tim Cook, you recently wrote in moray.win:
> You cannot position the camera via manual coordinate entry such that
> both X and Y are 0. Why is that?
Because that would mean there could be an infinite number of ways to
display the scene..... the camera is defined as having it's horizontal
orientation aligned with the X-Y plane. If X and Y are 0, there is no
single way to determine orientation....
- Lutz
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Lutz Kretzschmar wrote:
> Because that would mean there could be an infinite number of ways to
> display the scene..... the camera is defined as having it's horizontal
> orientation aligned with the X-Y plane. If X and Y are 0, there is no
> single way to determine orientation....
Even if the look-at is somewhere else? Me confused.
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Hi Tim Cook, you recently wrote in moray.win:
> Even if the look-at is somewhere else? Me confused.
Actually, no, in that case it should allow it.... does it not? Then
that is a bug....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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> > Even if the look-at is somewhere else? Me confused.
> Actually, no, in that case it should allow it.... does it not? Then
> that is a bug....
'Twould appear to be a glitch.
I set the lookat to <1,1,1>, then set the camera position to <0,0,0> and
it ended up with the position at <0,-0.001,0>
Jamie.
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